![]() You are allowed to play for free, but you can also deposit real money and play other (supposedly) human players in real money matches. Now time to talk about the real money element to it. (More on that later.)Īnyway, that's how the game works and the basic strategy. This makes the game entirely skill-based, as the "luck" of the deck is completely taken out of it, since your opponent uses the identical cards as you. You have an opponent with the exact same cards dealt as you (a random deck shuffled beforehand, and you both get the cards from it in the exact same order), and then you compete to see who gets the most points. You always play this game in "match" mode. If you also make 21, then you get 1000 points. If you make 5 cards in one lane, you automatically clear it (even if it's not 21) and get 600 points. So 2 in a row, you get 250, 3 in a row gets 500, 4 in a row gets 750, etc. ![]() You also get bonuses for "streaks" (21 made multiple times in a row). You also want to avoid having four lanes all over 11, because then if you draw a ten, you will bust one of them. For example, 20 can only become 21 via an ace.įurthermore, an ace is valuable because of its 1/11 flexibility, so you should avoid putting an ace on an lane with a total of 11-19, because you want to be able to use it for 1 or 11. You should also avoid making high totals (especially 20), because those are a lot harder to convert to 21. You want to open up as many possibilities to make 21, so the next card is more likely to make 21. You wouldn't want to put it on the 8, because then you'll have two 13s, BOTH of which will need 8 to make 21. So let's say you have a 5 and the four lanes are: 8, 14, 13, 7. Once open lanes are filled, you should seek to avoid having the same hard totals over 10 out there. If you can't make either 11 or 21, then you should first fill open lanes. Why? Because there are 16 tens in the deck (T/J/Q/K), so it's easy to make 21 with those. Next, if you can't make 21, see if you can make 11. So if you have a 5 to place, and one lane has 16, obviously put it there. It's very easy to learn and get a hang of.Īfter a few practice rounds, I very quickly learned some strategy.įirst, look if the current card can make a 21. You can download it for free on your smartphone, and play practice rounds. If you get three strikes from busting, the game ends prematurely. Also, the jack of clubs and the jack of spades are "wild" cards and will automatically clear any lane as soon as they're dropped, and will earn 200 points (600 if it also makes 21, 800 if it makes 5 cards, and 1200 if it makes both 5 cards and 21). Obviously the goal is to make as many 21s as possible, and to constantly clear lanes. Usually you will finish before the timer expires, but you get bonus points for time remaining. You play with one 52-card deck, and are on a timer. At that point, the lane "clears" and you start that lane over. If the total is under 21, then nothing happens, and the cards stay there until you add more to it. The goal is to make exactly 21 in each lane. However, unlike solitaire, there is no order the cards need to be stacked, and instead you're just totaling the values. You have four "lanes" of cards, which you stack upon one another (like solitaire). ![]() I downloaded it this morning out of curiosity, and then I read the reviews on the App Store.īefore I begin, I need to explain how the game works.Ģ1 Blitz is sort of a cross between blackjack and solitaire. I kept seeing ads for a mobile game called "21 Blitz", where you can supposedly win real money. ![]()
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