![]() ![]() Sure, the team hasn't climbed into the cockpit in a while, but they have been perfecting their signature measured, thoughtful combat. It's in mechanised movement that you begin to realise that, while not a Soulslike, AC6 is very much a From Software game. Sure, you can trudge along on foot (or occasionally tracks) but the vast majority of the time you'll be in boost mode with an array of thrusters blasting your AC across the map at high speeds, dodging, dashing and leaping through the air. Sure, they're armoured engines of war that are bigger than a house, but they're fast, unleashing torrents of laser fire while dodging a hailstorm of missiles. The titular ACs aren't the lumbering brutes of Battletech, instead they're pure Mobile Suit Gundam. AC6 doesn't need Soulslike influences, because AC6 is hands down the best mech game I've ever played.įrom the first moment you take the controls, piloting your mech feels fantastic. Reader, that part of me was foolish and wrong. While I wasn't expecting a Mass Effect/Dragon Age or Fallout/Elder Scrolls situation, I was thinking that a little more Soulslike influence would have crept in and a small part of me was disappointed that it hadn't. Watch on YouTubeĬompared to the sort of multi-layered, twisty labyrinth of systems and storylines that has become From Software's stock in trade, it almost feels barebones. ![]() Manage cookie settings Here's an Armored Core 6: Fires of Rubicon trailer to show it in all its wonderful action. To see this content please enable targeting cookies. Checkpoints are generously positioned before bosses and tough encounters and it's very rare that you'll find yourself having to redo a tricky section multiple times. The missions themselves tend to be quite short, with many of them lasting less than ten minutes, even for a cautious player. With the exception of the separate PvP multiplayer modes, which weren't available at the time of review, the only distractions from the campaign are a 1v1 AI arena mode and the option to replay already completed missions. Sometimes there will be more than one mission on offer but, unless it's one of the clearly marked decision points, they all need to be completed before progressing, it's just a case of which one to tackle first. While there are some branches in the narrative (three in my first play through, I believe) it's a largely linear mission structure spread across five chapters. In fact, AC6 is remarkably traditional in structure. Availability: Out 24th August on PC ( Steam), PS4, PS5, Xbox One, Xbox Series X/S.There's no intricately-designed interconnected levels here, no bonfire equivalents, no enemies that respawn when you rest. From the moment the game was announced there's been, depending on your perspective, a concern, a hope or even an expectation, that the first new AC title in a decade would seek to emulate its critically and commercially acclaimed From Software stablemate. Armored Core VI: Fires of Rubicon is not a Soulslike. ![]() Let's start by addressing the elephant in the room. FromSoftware delivers a superlative action game that builds on its Soulslike pedigree while staying lean and laser-focused. ![]()
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